#if !defined(SM__PLAYER_H)
#define SM__PLAYER_H

#include "swagme.h"

// TODO: refactor this class
class Player {
  public:
    Player(int x, int y);
//    Player(const Player& p);

    int posX;
    int posY; // current coords of player
    int prevX;
    int prevY; // last coords of player
    sm_direction Facing;
    sm_direction prevFacing;
    static const int speed;
};

#endif // SM__PLAYER_H
